Courses // Package Design


An exploration of 3D graphic design (e.g., package design). 3 Credits, Spring


9:30 am - 12:00 pm; T, R

Course Text
none


supplies

  • x-acto knife with extra blades
  • 3-M Super 77
  • jump drive (1 gig+ is ideal)
  • sketch pad
  • pocket folders for process books
  • other supplies as necessary (start collecting packages and templates)
  • glue

objectives

  • Consideration of how users interact with design
  • Thinking about design from all sides (3D) including packaging as well as environmental design.

format

Studio-based


projects


course calendar

day
date
activities
T
1-24
  • syllabus & introductions
  • Aunt Gingers
R
1-26
  • thumbnails done (10)
  • working on identity
T
1-31
  • identity done
  • working on labels
R
2-2
  • labels and ad nearly complete
  • begin mock-up
T
2-7
  • Aunt Gingers - DUE
  • Drink it Up Project
R
2-9
  • Demo Day
  • Determining identity
T
2-14
  • work: Drink it Up
  • creating templates
  • working on artwork
R
2-16
  • work: Drink it Up
  • working on artwork
  • testing and compositing mockup
T
2-21
  • work: Drink it Up
  • tight rough stage (i.e., near completion)
  • working on photos
R
2-23
  • DUE: Drink it Up with presentation
T
2-28
  • Could've been cool
R
3-1
  • have item in-hand
  • sketches for rebrand and repackaging underway
  • roundtable
T
3-6
  • work
R
3-8
  • work - midway critique
T
3-13
  • work - tight rough
R
3-15
  • Due w/ Presentation
T
3-27
  • Project: Hooked on a Feeling
R
3-29
  • work
T
4-3
  • no class
R
4-5
  • Midway Critique
T
4-10
  • work
R
4-12
  • DUE w/ Presentation
T
4-17
  • Restaurant
R
4-19
  • work
T
4-24
  • work
R
4-26
  • Midway Critique
T
5-1
  • work
R
5-3
  • class not required
W
5-9
  • Final - Presentation 8:00-10:00am